What happens if i preserve the anvil of the void




















No golem is able to touch it and since Caridin was a golem himself, neither can he. All Caridin can do was lay out traps through out the Dead Trenches to prevent anybody from finding it. This section contains spoilers for: Golems of Amgarrak. The smiths of Amgarrak Thaig later attempted to recreate Caridin's work with the help of a Tevinter mage , resulting in a new kind of golem — the Harvester. But a grave error was made and the thaig was ultimately lost to its twisted creations. Upon the Anvil, a crown will also be forged by either Caridin or Branka for the new king of Orzammar.

Concept art of the Anvil in Dragon Age Keep. Cancel Save. There is an ambush on your party from both sides once you reach the middle of the bridge. Past the ambush bridge, there is a set of caverns where the Warden can hear a voice reciting some sort of poem. After passing the caverns and entering some more normal architecture, the Warden encounters Hespith.

Speaking to Hespith can reveal some insight on what the darkspawn do with their prisoners, and on Branka. After conversing with Hespith, continue on to the next large open area, where two ogres await. A large Ominous Door requiring a special key to unlock is behind one ogre. After taking care of the ogres, enter the room furthest to the south, which is inhabited by Legion spirits. They will not attack until you have retrieved the Legionnaire Key , which is on an altar with the final piece of the Legion of the Dead armor at the opposite end of the room.

In some rubble on the broken bridge is the fairly amusing codex entry of Load Limit Reached. Head back out and use the key on the large door in the center of the area. After felling the Broodmother, Hespith will make another appearance. Listen to what she has to say, then continue to the exit. The Anvil of the Void area is now unlocked and accessible through the Deep Roads map. You enter a cave and are locked in. If Oghren is not in the party the party selection appears with Oghren already selected and locked he cannot be removed.

If Oghren is in the party then the party selection screen does not appear. The Warden will finally find Branka. She cannot be reasoned with, and has trapped the party inside the area, forcing completion of A Paragon of Her Kind.

She will require the Warden to disarm the traps in the area for her. Upon trapping the Warden, a large group of darkspawn will arrive and attack the party. Upon disarming the traps, the Warden will gain access to Caridin 's forge, where they will meet Caridin.

Caridin will tell his story to the Warden, explaining how the Anvil of the Void works. To 'power' his golems, he used the lives of dwarves if Wynne is in your party, she will comment that this is equivalent to blood magic. At first, Caridin only accepted volunteers. However, the king at the time began forcing others to become golems. Golems became a common sight, often being traded to the magocracy of the Tevinter Imperium and controlled using control rods.

Caridin states that when he opposed the king's decisions, he was punished by being forced to become a golem himself. He then asks the Warden to destroy the Anvil, because he is unable to touch the Anvil as a golem. Branka will arrive and argue that with the technology of the golems, the dwarves would be able to reclaim the Deep Roads and their homeland.

Caridin responds by stating the sacrifice is too great and stands by his decision to have the Anvil destroyed. The allies assisting the Warden will be two Normal Golems. The Paragon you support will be immobilized. The quest choices in Dragon Age Keep. Depending on who was supported during the conflict involving the Anvil Caridin or Branka , the Warden Treaty will be fulfilled in varying ways.

Before leaving the area, approach the tablet. After interacting with the tablet, Oghren or Shale will inform you that it is a registry of some kind. This is, in fact, the Golem Registry , a record of all the people who voluntarily and not-so-voluntarily sacrificed themselves to become golems.

Take a tracing of the tablet; this can be returned to the Shaper Czibor for a reward. Showing the list to Shale will also trigger the quest A Golem's Memories provided you agree to look into it. The fate of Shale in Dragon Age Keep. The election is based on a point system depending on the player's choices. Click here to see how it works. This can be noticed after asking Assembly Steward Bandelor about how the election is going. Generally this system has only minor relevance to the plot.

After resolving the issue at the Anvil of the Void , the Warden can speak to Oghren to proceed directly to the resolution of this quest. Alternatively, upon returning to Orzammar, the Warden can speak to Bandelor to proceed. Bandelor will call the Assembly to crown the new king. The Warden can recruit him and the Legion of the Dead to assist in fighting the Blight.

It's like choosing to live next to an active volcano. Or like choosing to live where earthquakes of severe proportions are regular and normal I can understand them not wanting to lose their home, but get down to basics of survival and things should go pretty darwinian. If the land is stripped of all that is needed for food do you stay and starve or move on? It's a matter of survival.

If they choose to stay when the risks are great then not much you can do. I don't see how enslaving people to be rock like killing machines and protectors is any kind of a good answer to that. It's like keeping werewolves to use in an army when you do win without them. You don't need them to win. It might make things a bit easier to have these beasts or golems, but in the end, when the war is done and you can win without them - in fact, I'm pretty sure previous blights didn't have golemns and werewolves at their side what becomes of them?

They are still cursed or enslaved. I guess it boils down to your long view Do you want to see a better future after the blight? Or do you just want to make sure you win at any cost and damn how you leave things beyond that? In which case, you probably wouldn't care much about who you put on the throne at the landsmeet either. Are you a grey warden who only sees ending the blight as your duty, or do you see your duty as ending the blight and also not leaving ferelden in a crappy way when you are done, sacrificing souls to win when you can win without doing that.

There's a legitimacy to the "win at any cost" view. The Blight is an attempted apocalypse, and it's not quite so out there that this apocalypse might succeed.

It turns out that you can win without doing anything evil, but the Warden can't really know that at the time. And at any rate, giving the dwarves new golems means they're less screwed between the Blights. As for preserving the Anvil with Bhelen in power, he provides her as many "volunteers" as she wants some of who can only be referred to by that word if it's placed in quotation marks but then eventually decides to insist that she acknowledge his authority over her.

This doesn't go well, and Branka's fortress apparently becomes a state unto itself. Though at least that's better than Harrowmont's outcome, where he insists that no further dwarven souls be used and then lets Branka raid the surface for non-dwarves, leading to Orzammar becoming a full-blown rogue state.

Persuade Caridin to Preserve the Anvil. And we can't convince Caridin to stop sitting on it. User mini profile. This is when we get into the whole debate of: a People can do whatever they like with their own bodies!

Shadow of Light Dragon Status: Offline. By metatheurgist - Tue Mar 25, pm. To control the golems you need control rods. That means turning formerly living souls into slaves, who knows how else I could abuse that? Otherwise, the next time you talk to her she'll confront you. It's possible to keep her without any persuasion or intimidation checks, but you can lose a lot of approval around User Info: Quazifuji.

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