In addition, most of the experiments may end up halved, meaning some experiments only obtain half of the designated abilities they were supposed to receive. A Conduit's abilities can be unlocked through a more grotesque and less effective way. Through the use of his powers, Joseph Bertrand was able to turn bearers of the gene, brought to him by his enforcers, into grotesque monsters who've lost all their sanity. They were created out of Bertrand's plan to induce fear into normal humans, and he allows them to roam free in the city to create chaos.
As specified by the DUP Informant; the Department of Unified Protection infused their soldiers with an unidentified substance administered via injection into the bodies of their newest recruits to grant them access to their own set of superhuman abilities to combat the bio-terrorist threat with greater efficiency. The injections would subsequently induce headaches and seizures on the subjects as their very bodies began to react to the unidentified substance.
It should be noted that this process is far more stable then the usage of the power transference device used on the Vermaak 88 force conduits, allowing subjects of this process to retain their sanity and keep their bodies from constantly undergoing mutations in order to sustain the power infused into them; it should also be noted that the level of power gained by this method can vary from subject to subject, with some being more powerful than others.
Once a Conduit's powers are unlocked, said power will then develop, which usually requires a catalyst. There are several ways to develop powers.
These are:. Even after a Conduit's powers have been unlocked, further use of the Ray Sphere will improve one's abilities, enhancing endurance and strength, or granting a new power, or both. Collecting and absorbing a set amount of Blast Shards will improve one's power, though the number of shards needed will rise accordingly.
Blast Shards are useful although they are considered a very slow way to develop a Conduit's powers. P Informant when Augustine tried this it didnt work.
This technique, while it cannot grant new abilities, grants different variations of unlocked abilities, as well as permanent upgrades to abilities.
Blast Cores can be used to quickly develop new abilities though, in turn, it will render the Conduit unconscious for a set amount of time until the introduction of Core Relays which allow a Conduit to absorb the raw energy of a Blast Core without going unconscious. Conduits can develop their powers by absorbing their elements or energy relating to their elements. The amount needed can vary, as Cole MacGrath originally developed his powers by passing electricity enough to power up to half a district of a city, while Delsin Rowe developed Neon by absorbing a much smaller amount.
Abigail Walker was able to practice this as she was able to develop her powers over time by coping with near-fatal conditions. A rat that Kessler was experimenting on was also able to develop wings in order to allow the rat to escape. Some of Wolfe's notes talked about the theory that two Conduits, compatible ones, might be able to combine their powers. According to Dr. Sebastian Wolfe , the abilities of two Conduits can help produce better and more satisfactory results in terms of combat efficiency.
Cole was able to exhibit this during his time with Kuo and Nix. The former Kuo was able to combine powers with Cole by utilizing her control over ice and his electrokinesis power, being able to freeze enemies and turn them into ice blocks.
The latter Nix was able to combine powers with Cole by utilizing her control over fire and flammable substances such as oil to restrain enemy units and give Cole an opportunity to blast them with his abilities. Later on, Cole is able to gain one of the two Conduit's abilities through the Power Transfer Device , which in turn, helps maximize the synchronization between Cole and the selected Conduit.
The DUP's enforcers, a kind of Forced Conduit, was of unlimited supply in Second Son, implying that Conduit Powers in Second Son can be transmitted to people without the special gene-- and guess what else could produce Forced Conduits from normal Humans?
The Vampires. Which could even produce a form of pathogen that turned nearly everyone in New Marais into a lesser Vampire which you can't suck the blood out of, and must kill with a stake through the heart in the climax of Festival of Blood.
It also appeared that the Vampire Infection can co-exist with the original Conduit Gene-- Cole Macgrath gets to keep his electricity powers and regeneration mechanism even after he was turned into a Vampire and obtained Vampire Powers as well including the transforming-in-to-element flight ability and Healing by sucking blood ability of the Vampires. So this is my theory-- the RFI's blast in deed eradicated every Conduit, dormant or active, as in the two first games.
However, the process have also caused the Vampire Conduit Gene to mutate-- It was still highly contagious, as demonstrated by the need for a total quarantine after an active one popped up somewhere by the DUP. And it was still capable of spontaneous activation-- again how everyone got their powers in Second Son. However, the RFI seems to have greatly reduced it's transmissibility-- instead of spontaneously creating Forced Conduits through biting and even air transmission, it can only transmit very slowly and create Prime Conduits sparingly, after what was implied to be an incubation period.
And it appeared that it's power set have also been severely damaged-- although the basic mechanism of Using-Powers-Through-Transforming-Into-Elements and the ability to create Forced Conduits the DUP Enforcers from normal people remained, what's left of the Vampire Conduit Gene have completely lost it's original set of elements, and instead chose random elements upon activation.
However, it still appeared that, even in this severely damaged and weakened state, the Vampire Conduit Gene is still capable of causing a lot of mayham-- and recreate the conditions where superpowers popped out from nowhere causing fear and unrest in Second Son just like in the first inFAMOUS game.
The narrator mentioned that Kessler was the first conduit and that he was planning on this. He knew that Cole McGrath had the conduit gene. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Learn more. Ask Question. Asked 7 years, 7 months ago. After finishing Infamous I played the Infamous 2 demo and it seemed bigger and better and even more fun so naturally I was going to play it when I got around to it. And finally I did. I played Infamous 2 as much as possible in one week. As in the first I did all the side missions and engaged into random crimes in order to get most out of the experience. Infamous 2 has improved the gameplay elements significantly.
Much tighter controls compared to the first one. And the visuals look more polished and colorful. But I must say that I was a bit let down by the story telling. Especially since the story of the first was quite epic. Not that the coming of the Beast is not epic although it did not feel like it at the end. My battles with a random Ice Titan lasted longer than the one with the Beast. On the other hand the characters in this sequel were more fleshed out and likable. It was actually nice to see that Zeke and Cole were good friends brothers again and that Zeke has atoned for his sins.
Kuo and Nix were nice additions and never annoying like the Trish character from Infamous 1. While in most of the missions they represent either evil or good you can relate to the reasoning behind of why they desire to have certain events played out. I personally never felt an ounce of sympathy for Trish. No matter if you were good or evil she always treated you bad even when Cole went out his way to help her.
In Infamous 2 it really gets to you if you don't choose a particular side because that would mean that you have to disappoint a friend. So in hindsight it is not that big of a deal that the story was a little less compelling as the first. Infamous 2 is a lot easier than the first one. Now it could be because of being familiar and experienced with the first and of course much better controls that it seemed that way.
Although I remember dying more often in Infamous than I did now on medium in this game. Most side missions are more constrained and less time consuming as they were in the first and therefore felt less tedious. Which also might give the impression the game is easier. Kessler wanted to make his past self activate his abilities at a much earlier time, unlike Kessler who acquired his abilities through, what is assumed was natural activation much later.
By activating his past self's abilities much earlier, his past self would have much more time to practice and power up his powers. This means he would have a much better chance when the arrival of the most powerful Conduit at the time, the beast arrived. User Info: feraldrgn. According to the official online quiz papertrail , it is unknown. User Info: KidCobra Normal people died from the ray sphere activation and people with the conduit gene got activated got their powers If I recall correctly Alden had his powers before the ray sphere blast, but they were very weak or untrained and the ray sphere blast enhanced them Broncos fan for life.
I know more than you think, but less than what you hope. More topics from this board General 2 Answers Will I lose abilities if I change karma? General 2 Answers How do you access Cole's Legacy? Tech Support 5 Answers Paper Trail part 3 icon not on map? Side Quest 3 Answers. Ask A Question. Browse More Questions.
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